Flux Ultra 1.1 vs Reve
Original characters, game characters, and mascots — see how these models compare with real AI-generated outputs.
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Choosing the right model for character design in Influencer Studio comes down to what you’re optimizing for: ultra-real detail, clean readability of on-character text, or fast iteration for exploring styles. Flux Ultra 1.1 and Reve both support text-to-image character creation, but they shine in different parts of the workflow.
This comparison focuses on original characters, game characters, and mascots—covering how each model handles facial detail, materials, consistent visual motifs, costume readability, and typography (like logos, jersey numbers, and mascot signage), plus how pricing affects iteration.
Character Design — Side-by-Side Results
Prompt
"Candid phone-camera selfie of an original influencer character design: early-20s woman with a sharp asymmetrical bob (black with a teal streak), freckles, and chunky round glasses, wearing an oversized cream hoodie, pleated tennis skirt, and mismatched high-top sneakers with distinctive lightning-bolt laces; she’s mid-step doing an “outfit check” pose, one hand holding an iced coffee and the other holding the phone, looking near the lens with a relaxed half-smile. Real café setting by a window with street reflections, backpack and earbuds visible, natural morning light with slight motion blur like a quick Instagram story grab. Character-design clarity: clean silhouette, stylized proportions (slightly longer legs, oversized hoodie), detailed accessories (phone charm, enamel pins, scrunchie stack) in a turnaround-ready, readable pose."
Feature Comparison
| Feature | Flux Ultra 1.1 | Reve |
|---|---|---|
| Provider | Black Forest Labs | Reve |
| Subcategories | text-to-image | text-to-image |
| 1080p / 2k Mode | Yes | Yes |
| 4k Mode | No | No |
| NSFW Rating | Strict | Medium |
| Aspect Ratio | 1:1, 16:9, 9:16, 3:4, 4:3, 21:9 | 1:1, 16:9, 9:16, 3:4, 4:3 |
| Starting Price | 16 credits | 8 credits |
Flux Ultra 1.1 Strengths
- Exceptional micro-detail for faces, skin, hair, and fabric—useful for close-up character key art and premium hero renders
- Photorealistic output that sells believable materials (leather, metal, fur, makeup) and cinematic lighting for game-style promotional shots
- Strong depth, texture, and high-resolution clarity for armor, accessories, and layered costumes
- Great for “final look” character sheets where fine surface detail and realism are the priority
Reve Strengths
- Strong aesthetic cohesion for stylized original characters, mascots, and concept-friendly game character explorations
- More reliable text rendering for character design elements like logos, patches, jersey numbers, signage, and mascot slogans
- Efficient for iteration at half the per-image cost, making it easier to explore multiple silhouettes, palettes, and outfit variants
- Well-suited to creative, graphic-forward character directions where readability and design clarity matter
Verdict
If your character design goal is premium realism—high-fidelity faces, textures, and cinematic presentation—Flux Ultra 1.1 is the better pick, especially for hero images and final promotional renders (16 credits/image).
If you’re designing mascots or game characters that need clean, stylized appeal and dependable on-image typography (or you want to iterate quickly on many variants), Reve is the stronger value at 8 credits/image. Many teams will ideate in Reve, then finalize a selected design in Flux Ultra 1.1 for maximum detail.
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