Flux 2 vs Reve
Original characters, game characters, and mascots — see how these models compare with real AI-generated outputs.
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Flux 2 and Reve are two Influencer Studio image models commonly used for character design, including original characters (OCs), game-ready concepts, and mascot creation. Both can generate compelling characters from text prompts, but they differ in how far you can push iteration, control, and production polish.
Flux 2 emphasizes versatility and control (including image-to-image editing and LoRA support), while Reve prioritizes strong aesthetics and reliable text rendering for creative outputs. Below is a practical comparison focused on designing distinct, repeatable characters.
Character Design — Side-by-Side Results
Prompt
"A candid phone-camera selfie of an original influencer character (early 20s, warm brown skin with faint freckles, big almond eyes, short curly bob dyed honey-blonde with dark roots) doing an outfit-check in a gym locker-room mirror, looking slightly past the lens with a half-smile and relaxed shoulders. Distinctive character-design silhouette and turnaround-ready stance: one knee bent, one hand holding the phone, the other tugging her oversized cropped hoodie to reveal high-waisted biker shorts; detailed costume accents include mismatched neon socks, chunky dad sneakers, a smart ring, and a small crescent-moon tattoo on her forearm. Real-world setting details (scuffed tile floor, open locker with a shaker bottle and resistance bands), natural overhead fluorescent + window spill lighting, unpolished UGC vibe like a TikTok thumbnail."
Feature Comparison
| Feature | Flux 2 | Reve |
|---|---|---|
| Provider | Black Forest Labs | Reve |
| Subcategories | text-to-image, image-to-image | text-to-image |
| 1080p / 2k Mode | Yes | Yes |
| 4k Mode | Yes | No |
| NSFW Rating | Low | Medium |
| Aspect Ratio | 1:1, 16:9, 9:16, 3:4, 4:3 | 1:1, 16:9, 9:16, 3:4, 4:3 |
| Model Variant | Standard, Klein 9B | — |
| Starting Price | 22 credits | 8 credits |
Flux 2 Strengths
- More control for iterative character development with image-to-image editing (refine silhouettes, outfits, props, and poses without restarting)
- LoRA support for building a consistent OC/mascot look across multiple scenes and variations
- Higher output detail (up to 4MP) for sharper costume textures, accessories, and close-up character sheets
- Versatile style transfer for exploring multiple art directions while keeping the same character concept
- Face-swap support for quick identity swaps or consistent facial features across a series (useful for campaigns and variations)
Reve Strengths
- Strong aesthetic quality for polished character concept art and eye-catching mascots
- Accurate text rendering, helpful for mascot/logo mockups, character posters, and in-image labels (e.g., team names, taglines)
- Efficient per-image pricing for rapid exploration of many OC ideas and game character variations
- Straightforward text-to-image workflow for quick ideation without additional setup
Verdict
If your priority is character consistency and controllable iteration—such as evolving an OC into a repeatable game character, producing variations of the same mascot, or refining a design through targeted edits—Flux 2 is typically the better fit thanks to editing tools, LoRA support, and higher-resolution output.
If you want fast, cost-effective ideation with strong overall polish—and you frequently need readable text inside the image for character promos or mascot signage—Reve is a strong choice, especially at a lower credit cost per render.
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